Showing posts with label advertising. Show all posts
Showing posts with label advertising. Show all posts

Wednesday, May 5, 2010

Writing better briefs

As a creative, I've read literally hundreds of briefs. Nearly all of them were rubbish. If you are a planner or a suit, here's the best explanation of how to do it, by some chap called Nick Emmel.

Wednesday, February 24, 2010

Why Advertising Creatives Shouldn't Have Jobs.




Miles Davis never caught a train at 8am, rode into the city and up an elevator to the 7th floor.
Miles Davis then never walked under strip lighting, past rows of manned, partitioned workstations to a white laminated desk and a phone list.
Miles Davis then didn't answer emails for twenty minutes, attend a work-in-progress meeting, attend a second meeting about a blowout in the stationary budget before tidying his section of the office in preparation for important visitors later in the day.
Miles Davis didn't do this, because he was in the business of creating sublime, original and wonderful music. And commuting routines, nondescript office spaces and work-in-progress meetings are precisely the wrong environment for creating anything.
Yet this is the daily routine for most advertising creatives in the world. Particularly those in the larger multinationals that churn out the majority of messages on our screens, magazines and newspapers.
Agencies spend fortunes on brilliant creative directors, who in turn spend slightly smaller fortunes on talented art directors, writers and producers. Having harnessed this prodigious talent, they then crush the living daylights out of it by imposing regular office hours, hollow working environments and the filling-in of timesheets.
In my last multinational job, as a creative director, my whole day was filled with administration and meetings. The only time we got any creative thinking done was after 5.30, when the rest of the office (and my clients) had gone home.
In the two or three years since then, this seems to have become more prevalent, not less. Tighter margins mean fewer people are doing more work. Client-side procurement folk want more evidence of labour. And agency management, keen to meet new business targets, seek new ways to provide it.
The upshot of all this is that creative people in agencies are spending less time being creative.
Not only are the hours spent in WIP meetings hours not spent creating, they turn the creative process into a grind. We find ourselves having to create on command, during small 20-minute windows between internal reviews.
This is an horribly inefficient use of resources.
The worst place to have a good idea is in an office. The worst time to have one is when someone else is telling you to have one.
The best time and place to have ideas are the moments and spaces when you're not looking for them. The time between turning off the light and going to sleep. Soaping your armpits in the shower. Driving the kids to school. Jogging. Between the third and fourth beer at the pub. Talking to your mum.
These are things that every creative person knows. So why do we go to an office every day, as if we were doing data entry, kidding ourselves that hours spent equals more genuine progress?
Because of head-hours. This is, traditionally, how agencies charge their clients, and thus how they reward their employees. The more chargeable head hours per employee, the more profitable each one becomes.
The trouble is, this doesn't necessarily lead to better ideas, and often results in worse ones.
The solution? Maybe creative people shouldn't have jobs.
Rather than expecting copywriters and art directors to be at their desks at nine every morning, simply give them the brief, the right information and a time when you need the answer back.
Rather than being paid a salary, pay them to produce ideas. Those that produced the most and best ideas would be paid more, those that produced fewer and weaker, less.
Where and how these ideas are produced becomes immaterial. If sitting in an art gallery works for you, go for your life. If watching polar bears mate at the zoo gets your juices going, ditto.
The only thing that matters is the quantity of quality ideas you come back with.
Good creatives could consult to multiple agencies. There would be more scope to develop high specialties, such as car, beer, pensioner insurance or itty-bitty computer chips.
Agencies could offfer clients a broader range of creative thinking than simply that of the folks they can afford to have on staff.
With less time lost on non-creative activities, creatives have more time to develop their skills. Producing better ideas, building better value into their own careers and delivering better value for clients' money.
What do you think?

Wednesday, June 24, 2009

George Lois is a Genius.



Advertising doesn't do a very good job of learning from its elders. This doco on George Lois is thirty years old and every bit as relevant today as it was then.

Friday, June 5, 2009

Is it ok to steal ideas from YouTube?

The most withering judgement one creative can pass on another's work is; 'it's been done'. In our peculiar segment of our peculiar industry, originality is valued above all else, even intelligibility and efficacy. The current head on the chopping block (or chopping blog in the case of Campaign Brief) is JWT's new spot for Allen's lollies. In it, a giant doll walks down a city street, blowing bubbles that turn into sweets.




Now regardless of any other considerations, it does bear remarkable similarity to this piece of film posted by a company called The Electric Pig.



Or even this viral campaign for Levi's Jeans by BBH in London.




Predictably, the creative community cries 'plagiarism'. And it's hard to believe that at least some of the people involved in the Allen's job weren't aware of the Electric Pig project.
But does it matter that creatives find inspriration on YouTube? In Oasis' pomp, Noel Gallagher proudly noted that he stole most of his ideas from the Beatles. The Rolling Stones started out overtly and publicly trying to mimic Southern Blues artists like Muddy Waters. Visual artists and novelists are also proud to identify the origins of their ideas.
Perhaps these other creative types understand that there is little that's absolutely original in the world, and instead try to move the good ideas that exist just one step further. Or mix two existing ideas together to produce something new.
However, unlike pure artists whose work needs to stand in it's own right, we are commercial artists who use ideas to promote and sell our client's products.
Is it right to hold ourselves to a higher level of creative accountability? Is the 'it's been done' argument a reach for higher standards or nothing more than self-indulgent creative naval-gazing? Should we be less concerned about where an idea comes from, and put more thought into making sure it achieves what marketing objectives it is meant to?
There are 20 hours of content uploaded to YouTube every minute, let alone other video sharing sites like Vimeo. If we discount all of this, what are we left with?

Tuesday, May 12, 2009

The Hole Card.


A mob of ex-TBWA-ers have started up a online social group for bright people who've been laid off due to the GFC. By posting their old business cards online (altered to refelect their newly liberated state of mind), they put themselves out there for collaboration and/or employment. Some of the sentiments are really inspiring. I hope for many, this'll be the start of much better things. Was for me.

Thursday, April 16, 2009

The power of music.

The late Paul Arden once said that music is 50% of your script. Monty Propps' treatment of the Diff'rent Strokes titles proves it.

Tuesday, April 14, 2009

New Work (sort of)

Our good friends at Fenton Stephens scored an invite on the Gruen Transfer. The brief? To sell synchronised swimming as a participant sport to teenage boys. Last count on the Gruen website had the Fenton boys as clear winners.

Friday, January 16, 2009

TV isn't dead, it just has a nasty cough


It's 9.50 on a Friday night and I'm captivated by a one-day cricket match between Australia and South Africa. SA need 14 runs with 13 balls to go. It's broadcast in Channel 9, with a single, good old-fashioned 30-second ad between overs. With the entertainment on offer, I'd imagine the audience will be sitting happily through them.
But what happens when the entertainment isn't quite so good? As is often, if not usually, the case?
If you're an ad-blog junkie like me, you'll read a lot about the death of broadcast media. How the TV stations are toast and newspapers a quaint throwback. It's all RSS, YouTube and podcasts these days, don't you know.
But there are moments, like this game tonight, where the broadcast medium can prove it still has its moments. And doubts remain over digital's ability to move mass markets on its own.
So while TV isn't quite as dead as some would like it to be, it appears that digital isn't quite grown up enough to step into the breach just yet.
For creative people like us it presents a particular challenge; it's not enough to invent ideas that work for either broadcast or digital. You must invent ideas that work for both.
An idea that works well on television but is unitelligible online ignores the new consumer reality. But a solo digital idea can simply get lost in an ocean of limited time and unlimited choice.
Do such ideas exist? Of course they do. And if you're not getting them you should be asking your agency why not.